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Before the Sundering, Aethelward was a single city cut along a river. After, it became three cities laid over the same footprint — separated not by walls, but by Motework and the stubborn refusal of the Pale Consort to cede any version of it.
The surviving lower quarter, Bell-Under, is the one most travellers see. Its bells ring on seven different clocks, and by decree of Ysolde Vael, no newcomer may climb above the fifth terrace without a letter of passage.
Before the Sundering, Aethelward was a single city cut along a river. After, it became three cities laid over the same footprint — separated not by walls, but by Motework and the stubborn refusal of the Pale Consort to cede any version of it.
The surviving lower quarter, Bell-Under, is the one most travellers see. Its bells ring on seven different clocks, and by decree of Ysolde Vael, no newcomer may climb above the fifth terrace without a letter of passage.
What lies above Bell-Under is a matter of which version of the city you are permitted to enter. The Mote Quarter exists only for those who can read the overlap; the Hollow Court, only for those who cannot.
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Aethelward is a fictional universe we built inside Scribaura. 47 entries, 112 relationships, one fractured continent. Here's how the pieces snap together.